Death inc.
endless runner
Sound ON for the best experience!
My Contributions
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Designing level 2.
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Level art / propping level 2.
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Game design.
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Creating and upholding documentation about the project.
Reflections
This was my first game project where I had to work with a larger group of people from a variety of disciplines.
During this project, fellow level designer Bazo and I established metrics for different obstacles, such as how close together they could be and how that would affect their difficulty level.
Since Bazo was more familiar with Unity than I was then, he helped me learn a lot during the project, which I could utilize in later group projects. For example, he taught me how to properly create and use my prefabs, which I did a lot during the project.
Working with a larger group showed me how crucial it was to keep proper documentation for the team to stay on the same page. I also learned to utilize Youtrack as a project management tool.
PROJECT SHOWREEL
Feel free to scroll through some pictures from the project below.