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Death inc.
endless runner

Sound ON for the best experience!

Production time:

  • 6 weeks half-time

Engine:

  • Unity

Made at The Game Assembly by:

BootLeg_Logo.png

Team:

  • 2 Animators

  • 4 Graphical Artists

  • 2 Level Designers

  • 5 Programmers

My Contributions

  • Designing level 2.

  • Level art / propping level 2.

  • Game design.

  • Creating and upholding documentation about the project.

Reflections

This was my first game project where I had to work with a larger group of people from a variety of disciplines. 

During this project, fellow level designer Bazo and I established metrics for different obstacles, such as how close together they could be and how that would affect their difficulty level. 

Since Bazo was more familiar with Unity than I was then, he helped me learn a lot during the project, which I could utilize in later group projects. For example, he taught me how to properly create and use my prefabs, which I did a lot during the project.

Working with a larger group showed me how crucial it was to keep proper documentation for the team to stay on the same page. I also learned to utilize Youtrack as a project management tool. 

PROJECT SHOWREEL

Feel free to scroll through some pictures from the project below.

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