top of page

Irrbloss
3D puzzle game

Sound ON for the best experience!

Production time:

  • 6 weeks half-time

Engine:

  • Unity

Made at The Game Assembly by:

Folklords-removebg-preview.png

Team:

  • 3 Animators

  • 3 Graphical Artists

  • 3 Level Designers

  • 4 Programmers

My Contributions

  • Designing levels 3, 6, 8, 10.

  • Level art/propping.

  • Game design & puzzle design.

  • Creating and upholding documentation about the project.

lvl10firstiteration.png
lvl10final.png

Blockout

Final puzzle

Reflections

During this project, I learned that creating good puzzles is challenging and requires a lot of playtesting and iteration. 

To create a natural feeling of progression, we level designers set up a plan for when new mechanics would be introduced to raise the difficulty. I was tasked with onboarding the player to use differently colored keys to open doors, which I worked on with the art team to ensure readability. 

 

I also learned the fine line of balancing difficulty, where a level that is too easy will be boring, and a level that is too hard will be frustrating.

PROJECT SHOWREEL

Feel free to scroll through some pictures from the project below.

bottom of page