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Rime & Rot
top-down action-adventure
Sound ON for the best experience!
Production time:
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6 weeks half-time
Engine:
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Unity
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Custom TGA engine
Made at The Game Assembly by:

Team:
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2 Animators
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4 Graphical Artists
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2 Level Designers
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5 Programmers
My Contributions
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Designing level 2.
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Member of the game design and environment taskforce.

Top-down sketch

Rough blockout
Reflections
At the beginning of group projects, I like to create a top-down in order to visualize the general level layout. It helps getting something primitive into the engine. This is not only for me, but also to aid in conversations with the level artists about what the areas will look like.
PROJECT SHOWREEL
Feel free to scroll through some pictures from the project below.
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